Union Avatar Component
UnionAvatarComponent is an Actor Component responsible for loading avatars at runtime.
You can find the Actor Component in Plugins/Union Avatars Content/Blueprints
The component will load an avatar at runtime and replace an existing Skeletal Mesh Component with the new model.
You can specify the target mesh component inside the Event Graph:
If you don’t specify a target, the component will try to find any Skeletal Mesh Component within the actor. If it doesn’t find any, it will create a new one.
To learn more about the component feel free to check it’s internal graph.
Load an avatar with the Avatar URL​
To use an Avatar URL you just need to fill the string variable under the UnionAvatarComponent like so:
This will automatically load an avatar when you start the game.
You can get the link of an existing avatar in the Union Avatars web app
Alternatively, you can load an avatar using blueprints too!