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Union Avatar Component

UnionAvatarComponent is an Actor Component responsible for loading avatars at runtime.

You can find the Actor Component in Plugins/Union Avatars Content/Blueprints

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The component will load an avatar at runtime and replace an existing Skeletal Mesh Component with the new model.

You can specify the target mesh component inside the Event Graph:

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If you don’t specify a target, the component will try to find any Skeletal Mesh Component within the actor. If it doesn’t find any, it will create a new one.

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To learn more about the component feel free to check it’s internal graph.

Load an avatar with the Avatar URL​

To use an Avatar URL you just need to fill the string variable under the UnionAvatarComponent like so:

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This will automatically load an avatar when you start the game.

Get your avatar URL!

You can get the link of an existing avatar in the Union Avatars web app

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Alternatively, you can load an avatar using blueprints too! Untitled