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Naming Convention

Naming Convention for Single Garments

To standardize garment descriptions, we've established a set of guidelines for naming your garments within our system.

To deliver your designs, first you need to name your file with: version_style_gender_Company__GarmentDescription.

In GarmentDescription you should include the following elements, in order:

Type_Category_NeckType_SleevesType_Length_Fit_FabricMaterial_PatternPrintColor

Refer to the subsequent sections to determine the specific information corresponding to each tag. Please note that not all garments will require every tag. For instance, pants do not have sleeves, so the "SleeveType" tag should be omitted for them.

Type

  • accessories: every asset located over the head. Examples: glasses, headphones.
  • top: everything that goes in the superior part of the half of the avatar. Examples: hoodies, shirts.
  • bottom: everything that goes in the inferior part of the half of the avatar. Examples: pants, skirts.
  • shoes: everything that goes in the feet of the avatar. Examples: sneakers, sandals.


Example of a Hoodie

A hoodie is a top garment, inside Blender it should be named as UnionAvatars_Top:

Following the naming guidelines, the deliverable file should be named:

Version_Style_Gender_Company_Type_Category_NeckType_SleevesType_PatternPrintColor