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3D Model Guidelines

3D Model Guidelines

Getting Started

You can select the style you want to design for: Cartoon avatar (CRT) or Realistic avatar (PHR).

The templates have different body shape and rig, make sure to select the style you want.

Low-poly workflow needed

We aim to create the best low-poly models of high-poly garments, adhering to standards such as edge loops, edge flow, and uniform edge distribution.

The limitation on number of polygons depends on:



Retopology

Retopology is essential for optimizing your assets for real-time platforms.

You can create your initial asset in any software, such as ZBrush, Marvelous Designer, CLO 3D, etc. After creating the high-poly mesh, you will need to perform retopology to meet the specifications of Union Avatars.

Nowadays, retopology can be done in many ways: manually, using add-ons, or with specific software.

Example:

1.1 Retopology with Marvelous Designer and Blender:
1.1 Retopology with Marvelous Designer and Blender:

Mesh Holes

The avatars are going to be animated, and most platforms only support single-sided faces.

For this we need to “Watertight meshes” and close holes of all the garments.

Example:

Blender Version:

Please ensure that you are using Blender version 3.6 or earlier for this project. Using a version later than 3.6 may result in compatibility issues with the provided files and scripts.