SuperAuth (< 2.0.0)
SuperAuth is no longer needed since version 2.0.0. If you are using an older version, we highly suggest you to update since this will be deprecated in the future.
Only available from version v1.2.0 onwards.
In order to get your project running you will need to setup your developer credentials. These are not the user/password that you use in our website, but a custom API credentials we provide.
If you want to get access to our API for your platform/game send us a message at: techsupport@unionavatars.com
Setting the SuperAuth token for developmentโ
While your are working in your project you can setup the credentials inside the Union Avatars window. They are located in the Top Bar -> Union Avatars -> Project Setup -> Settings
This will automatically setup your platform credentials in the SDK so you don't have to worry about them
This is only for development. When you are ready to launch your product, you will need to integrate them in your game. See below
Developer credentials in productionโ
Doing this is a major risk and can expose your credentials to everyone
The approach to provide the SuperAuth token to your client build can vary from each project, but here's the basics:
Getting the SuperAuth tokenโ
The first thing you will need is to get the SuperAuthorization token from your API credentials. If you are using a Unity build as a server (Mirror, Photon, etc,...), you can use the LoginSuper method inside your Session instance.
csharp
async void SuperAuthServerExample(){// Create a new sessionServerSession session = new ServerSession();// Login with your API CredentialsAuthToken superAuthToken = await session.LoginSuper("USERNAME", "PASSWORD");}
csharp
async void SuperAuthServerExample(){// Create a new sessionServerSession session = new ServerSession();// Login with your API CredentialsAuthToken superAuthToken = await session.LoginSuper("USERNAME", "PASSWORD");}
If your server is not a unity build you will need to implement this API call by yourself. Please take a look at our API docs: https://endapi.unionavatars.com/docs
Sending the SuperAuth token to your clientsโ
Once you get your SuperAuth token you will send it to each client that requests it. Then each client must add the received SuperAuth token into it's session.
csharp
async void SuperAuthClientExample(){// Create a new sessionServerSession session = new ServerSession();AuthToken serverSuperAuthToken;// ...// Your network code here to get the token from the server// ...// Set the SuperAuthorization tokensession.SessionContext.SetSuperAuthToken(serverSuperAuthToken);}
csharp
async void SuperAuthClientExample(){// Create a new sessionServerSession session = new ServerSession();AuthToken serverSuperAuthToken;// ...// Your network code here to get the token from the server// ...// Set the SuperAuthorization tokensession.SessionContext.SetSuperAuthToken(serverSuperAuthToken);}
It's done! Now every call performed with you ServerSession will be using your SuperAuth token.
However, please be aware that the SuperAuth token has an expiration date of one week since it's creation. If you are working in a multiplayer game you will need to keep you clients updated by letting them know the most up to date version of your token.