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Fixed authentication bug that forced usage of API key instead of user token Fixed issue when updating an avatar with neutral gender Fixed camera angle issue in mobile devices (deformed avatars) Updated GLTFast and Draco dependencies to Unity's fork Added a project setup window in the Editor tool Made organization a mandatory parameter for Session Added organization setup to edior window Fix API key generation Updated API to v2 New avatar generator version Added asset Wardrobe Improved user experience and error handling Improved Editor Window Improved samples Removed SuperAuth Removed IFrame sample Bug fixes and optimizations Fixed issue in WebGL URP builds where webcam images where being darkened Fixed the Trobuleshooting link Added overload to ImportAvatarAsHumanoidLOD. Now it supports loading of a single LOD level Updated DracoUnity to 4.1.0 Fixed Avatar View scaling in UI Fixed WebCamTexture issue Unity 2022 WebGL builds Fixed issue with LOD avatar importing Fixed default bodies in avatar creation Added filtering of version and style for garments and outfits Other minor fixes Refactored pose conversion and improved animations Added VR support with User Interface (see docs) Added default garments during customization Minor bug fixes Refactored Resource Downloader Added support for LOD Avatar cache improvements Added support for v3 bodies Fixed minor bug in avatar delete button Fixed issue where linker wasn't being used during builds Improved resource cache Fixed avatar blinking animation Fixed bug when deleting an avatar during the selection Downgraded draco to 3.4.0 Added NPC sample to package Hotfixes for Avatar Update and gender selection Temporary disabled the WalletConnect button in the UI Implementation of Avatar Inventory (Garments, Hairs, Brands and Collections) Added name checking in avatar creation Other minor fixes Implementation of Developer Credentials (see docs) Support for Avatar Optimization Minor fixes to sample animations Migration to Unity Packages Swapped from GLTFUtility to GLTFast AvatarImporter methods are now async Usage analytics Moved examples into package samples SuperAuth (Experimental) WalletConnect integration New avatar creation UI Pre v1.0 API Implementation Avatar conversion Examples Oculus Lip Sync Module Fixes some bugs related to async loading of UI elements Fixed issues related to avatar texture naming Fixed issue with error parsing when creating the avatars Small changes to the Avatar Creation UI Added support for URP WebGL/IFrame support and example scene Added support email to the setup screen Changed File ID of the avatar cache (using avatar_id instead of file hash) Lowered the light intensity of the example scene Added Android support Added third-party library to upload files Added mobile friendly interface prefabs Fixed issues caused by WebGL lib when building for other platforms (Android) Added [Preserve] attributes to prevent code stripping Reverting some change of GTLFUtility, now it uses its own shaders again. Better compatibility with other SDKs
(slight modification that adds a depth pass in the transparent shader) Fixed build errors in WebGL Refactored API and web requests Added in-engine registration Added button to delete avatars in the avatar selection panel Fixed bug that stopped UI from working in WebGL Improved avatar T-Pose (better animation matching) Fixed WebGL build errors (unexpected code stripping) Fixed WebGL file uploading Added AOTHelper and βlink.xmlβ to further reduce code stripping in WebGL build Added origin header to POST request New API update Added βtabβ navigation in UI Added gender categories to body selection Improved avatar and body loading in UI Added βKinetix Emote SDKβ to the modules window Fixed bug in avatar creation UI which loaded the avatar multiple times Refactored player camera in example scenes Added a GetVersion method to bodies Other minor bug fixes Fixed issue: head used for avatar creation was being incorrectly requested Small improvements in the IFrame example/templates